Today I read a great article on Edutopia about why storytelling matters in the classroom. The author argued that storytelling has been one of the most ancient and crucial forms of communication. As I was reading the article I couldn’t help but think about all the ways technology has improved our ability to make storytelling more interactive and more appealing to young children.
One of the best ways to use technology in the classroom is to design multimedia supported lesson plans that allow the students to unleash their creativity and build unique projects that redefine learning. Animoto is a wonderful app/website teachers and students can use to create digital storytelling projects and immerse themselves in hands-on engaging tasks. The free version of Animoto allows students to import up to 12 pictures, and videos that are up to 5 seconds long, and combine them with slides enriched with text, to create a final product that looks professional and can be enriched with background music.
Students can use Animoto in the classroom in all subjects. For instance, students can use Anomoto to create an engaging presentation about a geographical area, a historic event, or a group of people they learned about in social studies. They can present slides of a series of snapshots they took to illustrate the different steps of a multi-step problem in mathematics. In writing, the students can take advantage of Animoto's ability to construct multiple slides with text, to tell a story using perhaps just a few pictures that enhance their writing piece. In reading, the students can deliver an engaging presentation about a strategy they mastered, or create a multimedia enhanced book report.
You can download Animoto's iOS app here
You can download Animoto's Android app here
Here is a short tutorial on how to use Animoto in the classroom